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- on vis StartSprite, endSprite
- theSprite = StartSprite
- if endSprite = VOID then
- sprite(theSprite).visible = 1
- else
- repeat with theSprite = StartSprite to endSprite
- sprite(theSprite).visible = 1
- end repeat
- end if
- end
-
- on devis StartSprite, endSprite
- theSprite = StartSprite
- if endSprite = VOID then
- sprite(theSprite).visible = 0
- else
- repeat with theSprite = StartSprite to endSprite
- sprite(theSprite).visible = 0
- end repeat
- end if
- end
-
- on changemember theSprite, NewSprite
- if integerp(NewSprite) = 1 then
- set the member of sprite theSprite to member(NewSprite)
- else
- set the member of sprite theSprite to the number of member NewSprite
- end if
- end
-
- on KillMousedown
- repeat while the mouseDown
- nothing()
- end repeat
- end
-
- on CheckForMouseDown
- if the mouseDown = 1 then
- end if
- end
-